Children’s & YA

PLAY & LEARN

Introduction

The goal of this series is to enable children to assimilate various knowledge of science while playing games, so that they may have a more comprehensive intellectual development. The fun games encompass seven different situations, like the grassland, rainforest and so on, providing a rich collection of knowledge on different subject matters.
Revolving around the main storyline of the travelogues of the three central characters, Brother Ah-Bao, Qi-Qi the Curious One, and Young Inquirer Xiao Wen, Knowledge is ingeniously combined with the game. that aims to stimulate the child’s interest so he or she can become more engaged into the story scenarios. In addition, the games in the book are quite diversified, including paper stickers, maze, colouring and drawing picture, counting numbers, observation training, graphic recognition and logics training, etc.
These books highlight the attributes of being a game collection as well as science book. Therefore, in addition to playing games, it can also be used as a science book that contains rich knowledge. Parents may to guide the child in reading the knowledge contents first, before getting on with playing the games. For children of younger age, mom and dad need not compel them to study the knowledge contents. children may simply play the games first, and then learn the knowledge when they get a little older. Children can also skip over the difficult game and come back to play it again later.
7 volumes/48pages/21 x 29.7 cm/sticker

Info

Category:Children’s & YA
Author:Little Newton Science Education Company
Publisher:Little Newton Science Education Company
Rights Contact:kao, Yunghsin
Email:kaoaaaa@enewton.com.tw
ISBN:9789579250405